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Craig
Webster
Nottingham City Hospital, UK
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Designing For Users
Usability has been defined in ISO 9241 as:
�The effectiveness, efficiency and satisfaction
with which specified users achieve specified goals in particular
environments�
When desigining a web site, the usability of the web site is a
fundamental design consideration. Ensuring the usability of your
web site will greatly enhance your chances of success.
The usability of a web site is enhanced if the site is easy to
learn and on return visits the user can remember how to use it. The
web interface is now almost a universal computer interface. With
this in mind it makes sense to utilise this and not to force the
user to learn new ways of doing things. This will enable a user to
come to your web site and be efficient in their tasks. The site
should also be reliable. If a site is consistently broken or does
not do the expected it becomes unusable and therefore user
satisfaction with decrease.
Usability itself is not a static concept; it varies depending on
how a single user interacts with the site. As every user is
different we therefore we have to design for the average user.
The design medium of the web site is a primary concern. We are
designing for a computer screen and not paper. This can often be
overlooked as a web site is often seen as a means of publication.
We cannot expect that the design principles used in paper
publishing (fonts and size of fonts used for example) will be
directly transferable to the electronic publishing medium.
The Users
As usability is about designing for specified users we have to
profile the users we are expecting to use our site. This is
relatively easy to do as most web sites will have specific design
goals. For example when producing a laboratory handbook the
audience for this material can be quite tightly defined not only in
terms of who is using the site but also how they are going to
access the site (over the hospital intranet using the standard
specification computer for example).
In addition to this there are a number of characteristics that
are common to all users of web sites from ref[1].
- Vision capabilities of the user
- Memory capabilities of the user
- Response and reaction times of the user
- How a user responds to stimulus
- The movement capabilities of the user
- And the environment the user works
Vision [See reference
1 for a full description of these characteristics or visit http://www.webdesignref.com/ or http://www.htmlref.com/ ]
Web sites are an inherently visual medium and therefore the
vision capabilities of the average user are very important. As
stated before you should not assume that the design parameters that
make a paper publication visually usable will transfer directly to
the electronic medium.
- Keep contrast high, Avoid using text, graphics, and background
of similar lightness.
- Avoid using busy background images that may distract the
user.
- The colours for links should be significantly different. The
general web convention for links states that blue and underlined
text is a hyperlink and that green or purple underlined text
indicates a visited links. Most users now expect this convention to
be used.
Memory [1]
A web site should help users achieve their goal. The processes
involved in achieving these goals should not make the user do more
work. This has the effect of not only reducing the efficiency of
the process but of also making the whole process less usable. This
is also applicable to any process that involves IT solutions.
Visual recognition is easier than recall. A web page is a visual
medium and therefore more conducive to visual recognition. One way
to make things easier for the user is not to make visited links the
same style or colour as unvisited ones, as it forces the user to
memorise where they have been. It also makes sense to make pages
that should be remembered visually different from other pages in
the web site (e.g. home pages).
In terms of menu options on web pages the groups of similar
choices such as links, should be limited to between 5-9 items. This
is the optimum number of choices. Too many choices and the user
will be confused, too few choices and you are limiting the users
flexibility and freedom. An analogy is with restaurant menus. Too
many dishes and there is difficulty in making a choice. Too few
dishes and there is difficulty in finding something palatable.
Response Times of Web
Pages [1]
The amount of time a user will wait for a page to load is
proportional to the payoff. The more the perceived benefit of
loading a page the longer a user will wait for a page to load.
Generally however pages should be designed to load as quickly as
possible. A slow site is not usable as the user will become
frustrated with the visit and a return visit is unlikely. When page
loads take more than 30 seconds feedback should be provided to the
user such as a load-time progress bar, as this will help answer the
�is it broken?� question of the user.
Ergonomics of the Web
Site [1]
The usability of web pages can be enhanced if they are optimised
for keyboard access (all pages in a site, not just form pages). The
physical action of moving a mouse can be a significant drain on the
user�s time. In addition most ward spaces are cramped and often do
not have the luxury of a dedicated mouse mat or space in which to
move a mouse.
With this in mind, it also makes sense to minimise mouse travel
distance between successive choices and to minimise mouse travel
between primary-page hover locations (usually the main site menu)
and the browser back button
Further enhancements to usability can be made by making
clickable regions large enough for users to move to them quickly
and press them accurately. A bigger target is far easier to hit
quickly and accurately than a small one.
Web Conventions
There are a number of conventions now widely used on the World
Wide Web that will make any web site more usable if they are
followed. This is because users have come to expect certain
functionality with web sites and therefore if it is not provided,
it could result in poor user satisfaction.
- Upper left-hand corner logo signals home page return.
- Text links are repeated at the bottom of a page
- �Back to top� link used on long pages
- Special print forms used for heavily printed pages
- Clickable items are blue and underlined
Some Design Ideas
Don�t forget the media you are publishing to. A computer screen
is very different from paper media. What looks good on paper may
look poor on screen. The main aim is to make it easy for users of
your web site to get the information they require.
In general try to follow these basic design ideas.
- Black text on a white background is possibly boring but offers
the best contrast of text and background and is therefore easy to
read. It�s been tried out for a number of years on paper and seems
to work in that medium as well as on the computer screen. Most
sites use black text on a white background
- Keep hyperlinks blue. Everyone now expects linkable text to be
blue and underlined.
- Fonts generally used on web pages are again a matter of choice.
Classical design theory indicates that serif fonts (Times new
roman, Georgia, Garamond etc) are better for large tracts of text
and that sans serif fonts (Arial, Verdana, Helvectica) are better
for creating an impact and small amounts of text (e.g. headings).
This may not be the case for web pages. Looking at many of the
popular web sites it can be seen that most of them use sans serif
fonts for the main blocks of text. One of the reasons being, that
generally you do not have large blocks of text on web pages. Most
people still do not read large amounts of text off a computer
screen but prefer to print it out. The Georgia and Verdana fonts
are fonts that have specifically been designed for use on the WWW.
One final point regarding fonts is that the size of the font is
important. Macintosh users cannot see fonts under 9pt in size,
therefore 9pt font is the minimum font size to use.
- If you are expecting users to print out information on your
site you have to cater for this as well. Portable document files
(PDF) are the standard solution but this means you generally have
to layout your content twice (once on the web site and once on a
desktop publishing system) but the results can be very good.
- Try and reduce the amount of scrolling involved. The web is all
about hyperlinking to information; use the technology.
- Graphics and images: Alt-tags are essential for those users who
do not or cannot view images. They are also useful for search
engine positioning.
- If using tables to create a layout also remember the screen
resolution of your target audience. Most designers design for a
target screen resolution of 800 pixels in width. If you create a
table of 650 pixels you will virtually guarantee that the table
will display in the full width you require in a browser on an 800
pixel screen.
- Don�t use large graphics or java applets that take ages to
load. If you need to link to a large file, etc. provide a link and
a warning so that users can make the choice whether to view that
resource.
- Repetition: repetition is a good way of creating the overall
image and a professional look of your web site. Try and use the
same colours, fonts and layout on all your pages. One way of
achieving this is to use cascading style sheets (CSS) (http://www.w3.org/Style/CSS/)
References
- Web Design: The Complete Reference, Thomas Powell, Publisher:
Osborne McGraw-Hill ,ISBN: 0072122978
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